- Introduced Hardcore mode toggle via `/skyblock hardcore` command.
- Implemented player elimination and spectator mode handling upon death.
- Added mechanics to clear Hardcore status during player reset.
- Enhanced respawn logic to respect island or Hardcore mode settings.
- Registered `HardcoreHandler` for relevant events.
- Introduced player dialog system for confirmation prompts.
- Enhanced teleportation logic to include cancel and confirm options.
- Refactored inventory checks and confirmation flow for better usability.
- Added utility for command-style text components.
- Removed deprecated `Remarkable` annotation/processor.
- Added advancements for Nether and Skyblock progression.
- Introduced `ClassBuilder` for dynamic class generation.
- Implemented `SmeltingCraftingHandler` for custom recipes.
- Updated dependencies for Paper API integration.
- Implemented BiomeRod for biome transformation with configurable radius.
- Updated configuration files and resource handling.
- Integrated reload command for dynamic biome mapping updates.
- Introduced tiered island network generation.
- Enhanced player/team-specific world spawning.
- Refactored persistent data usage for key workflows.
- Added unit tests for circle placement logic.