Add Hardcore mode with player elimination mechanics.
- Introduced Hardcore mode toggle via `/skyblock hardcore` command. - Implemented player elimination and spectator mode handling upon death. - Added mechanics to clear Hardcore status during player reset. - Enhanced respawn logic to respect island or Hardcore mode settings. - Registered `HardcoreHandler` for relevant events.
This commit is contained in:
parent
3edf908b89
commit
7936a525b8
5 changed files with 172 additions and 5 deletions
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@ -33,4 +33,7 @@ public class Reference {
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public static IDataContainerRef<Boolean, Item> ITEM_LAVA_IMMUNE = new AnonymousDataContainerRef<>(key("item.lava.immune"), PersistentDataType.BOOLEAN);
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public static IDataContainerRef<Boolean, Player> HARDCORE_ENABLED = new AnonymousDataContainerRef<>(key("player.hardcore.enabled"), PersistentDataType.BOOLEAN);
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public static IDataContainerRef<Boolean, Player> HARDCORE_ELIMINATED = new AnonymousDataContainerRef<>(key("player.hardcore.eliminated"), PersistentDataType.BOOLEAN);
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}
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@ -42,6 +42,10 @@ public final class UsefulSkyblock extends JavaPlugin implements Listener {
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dialogMaps = new java.util.concurrent.ConcurrentHashMap<>();
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}
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public static UsefulSkyblock instance() {
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return getPlugin(UsefulSkyblock.class);
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}
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@Override
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public void onEnable() {
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saveDefaultConfig();
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@ -64,6 +68,7 @@ public final class UsefulSkyblock extends JavaPlugin implements Listener {
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pluginManager.registerEvents(new InitialisationHandler(), this);
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pluginManager.registerEvents(new TeamProgressHandler(), this);
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pluginManager.registerEvents(new FishingHandler(), this);
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pluginManager.registerEvents(new HardcoreHandler(), this);
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Server server = Bukkit.getServer();
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for (int i = recipeProviders.length-1; i >= 0; i--) {
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@ -3,6 +3,7 @@ package com.ncguy.usefulskyblock.command;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.arguments.ArgumentType;
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import com.mojang.brigadier.arguments.StringArgumentType;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import com.mojang.brigadier.context.CommandContext;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import com.mojang.brigadier.suggestion.Suggestions;
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@ -10,11 +11,14 @@ import com.mojang.brigadier.suggestion.SuggestionsBuilder;
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import com.mojang.brigadier.tree.LiteralCommandNode;
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import com.ncguy.usefulskyblock.*;
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import com.ncguy.usefulskyblock.data.BiomedStructure;
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import com.ncguy.usefulskyblock.pdc.IDataContainerRef;
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import com.ncguy.usefulskyblock.utils.Components;
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import com.ncguy.usefulskyblock.utils.TextUtils;
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import io.papermc.paper.command.brigadier.CommandSourceStack;
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import io.papermc.paper.command.brigadier.Commands;
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import io.papermc.paper.command.brigadier.argument.ArgumentTypes;
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import io.papermc.paper.command.brigadier.argument.CustomArgumentType;
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import io.papermc.paper.command.brigadier.argument.resolvers.selector.PlayerSelectorArgumentResolver;
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import io.papermc.paper.registry.data.dialog.body.DialogBody;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.Style;
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@ -39,6 +43,7 @@ import org.slf4j.LoggerFactory;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import java.util.function.Supplier;
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import static com.ncguy.usefulskyblock.Reference.key;
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@ -132,7 +137,8 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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teamSpawn.set(tpLoc.toVector().toBlockVector());
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worldTeamCount.set(count + 1);
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executor.teleport(tpLoc);
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player.teleport(tpLoc);
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player.setGameMode(GameMode.SURVIVAL);
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islandHomeLoc.set(tpLoc.toVector().toBlockVector());
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Advancement a = Advancements.skyblock.SKYBLOCK_BEGIN;
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@ -233,7 +239,7 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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return;
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}
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player.getInventory().clear();
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if(player.getGameMode() != GameMode.SURVIVAL)
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if (player.getGameMode() != GameMode.SURVIVAL)
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player.setGameMode(GameMode.SURVIVAL);
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};
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@ -244,7 +250,9 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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b.body(List.of(
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DialogBody.plainMessage(Component.text("Know that this action is irreversible")),
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DialogBody.plainMessage(Component.newline()),
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DialogBody.plainMessage(Component.text("To skip this notice in future, use the command variant ").append(Components.Command("/skyblock confirm")).append(Component.text(".")))
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DialogBody.plainMessage(Component.text("To skip this notice in future, use the command variant ")
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.append(Components.Command("/skyblock confirm"))
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.append(Component.text(".")))
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));
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}).thenAccept(res -> {
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if (res) {
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@ -255,8 +263,8 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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});
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return;
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}
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doTeleport.run();
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};
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if (islandHomeLoc.has()) {
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tryTeleport.run();
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@ -335,10 +343,70 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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root.then(team);
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root.executes(cmd::executeRootNoConfirm);
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root.then(Commands.literal("confirm").executes(cmd::executeRootConfirm));
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LiteralArgumentBuilder<CommandSourceStack> hardcore = Commands.literal("hardcore");
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hardcore.executes(cmd::executeToggleHardcore);
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hardcore.then(Commands.argument("player", ArgumentTypes.player()).requires(cmd::auth).executes(cmd::executeToggleHardcoreForPlayer));
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root.then(hardcore);
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return root.build();
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}
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private void toggleHardcoreForPlayer(Player player, boolean skipConfirmationForEnable) {
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if (Reference.HARDCORE_ENABLED.assign(player).getOrDefault(false))
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disableHardcore(player);
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else
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enableHardcore(player, skipConfirmationForEnable);
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}
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private void disableHardcore(Player player) {
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player.sendMessage(Component.text("Hardcore mode disabled"));
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Reference.HARDCORE_ENABLED.assign(player).set(false);
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Reference.HARDCORE_ELIMINATED.assign(player).set(false);
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}
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private void enableHardcore(Player player, boolean skipConfirmation) {
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Runnable _enableHardcore = () -> {
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player.sendMessage(Component.text("Hardcore mode enabled"));
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Reference.HARDCORE_ENABLED.assign(player).set(true);
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Reference.HARDCORE_ELIMINATED.assign(player).set(false);
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};
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if(skipConfirmation) {
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_enableHardcore.run();
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return;
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}
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UsefulSkyblock.instance().confirm(player, Component.text("Enabling hardcore mode"), b -> {})
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.thenAccept(res -> {
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if (res) {
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_enableHardcore.run();
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} else {
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player.sendMessage(Component.text("Hardcore mode not enabled"));
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}
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});
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}
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private int executeToggleHardcoreForPlayer(CommandContext<CommandSourceStack> ctx) {
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PlayerSelectorArgumentResolver selector = ctx.getArgument("player", PlayerSelectorArgumentResolver.class);
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Player player = null;
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try {
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player = selector.resolve(ctx.getSource()).getFirst();
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toggleHardcoreForPlayer(player, true);
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} catch (CommandSyntaxException e) {
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throw new RuntimeException(e);
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}
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return 0;
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}
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private int executeToggleHardcore(CommandContext<CommandSourceStack> ctx) {
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Entity executor = ctx.getSource().getExecutor();
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if (!(executor instanceof Player player)) return -1;
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toggleHardcoreForPlayer(player, false);
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return 0;
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}
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private int executeRootConfirm(CommandContext<CommandSourceStack> ctx) {
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return executeRoot(ctx, true);
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}
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@ -589,6 +657,13 @@ public class SkyblockGenCommand extends AbstractSkyblockCommand {
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prg.getAwardedCriteria().forEach(prg::revokeCriteria);
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}
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// Clear hardcore status
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IDataContainerRef<Boolean, Player> assign = Reference.HARDCORE_ENABLED.assign(player);
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if(assign.getOrDefault(false))
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player.sendMessage("Hardcore status cleared.");
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assign.remove();
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Reference.HARDCORE_ELIMINATED.assign(player).remove();
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return 0;
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}
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@ -0,0 +1,54 @@
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package com.ncguy.usefulskyblock.handlers;
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import com.ncguy.usefulskyblock.Reference;
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import com.ncguy.usefulskyblock.UsefulSkyblock;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerGameModeChangeEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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public class HardcoreHandler implements Listener {
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private boolean isPlayerHardcore(Player player) {
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return Reference.HARDCORE_ENABLED.assign(player).getOrDefault(false);
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}
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private boolean isPlayerEliminated(Player player) {
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return Reference.HARDCORE_ELIMINATED.assign(player).getOrDefault(false);
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}
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private void eliminate(Player player) {
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Reference.HARDCORE_ELIMINATED.assign(player).set(true);
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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Player player = event.getPlayer();
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if(!isPlayerHardcore(player)) return;
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eliminate(player);
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}
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@EventHandler
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public void onRespawn(PlayerRespawnEvent e) {
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Player p = e.getPlayer();
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if (isPlayerHardcore(p) && isPlayerEliminated(p) && p.getGameMode() != GameMode.SPECTATOR) {
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// Delay gamemode change by 1 tick to avoid race conflicts
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Bukkit.getScheduler().runTask(UsefulSkyblock.instance(), () -> p.setGameMode(GameMode.SPECTATOR));
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}
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}
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@EventHandler
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public void onGamemodeChange(PlayerGameModeChangeEvent e) {
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Player p = e.getPlayer();
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if (isPlayerHardcore(p) && isPlayerEliminated(p) && e.getNewGameMode() != GameMode.SPECTATOR) {
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e.setCancelled(true);
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p.sendMessage("You are eliminated in Hardcore and cannot change gamemode.");
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}
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}
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}
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@ -14,6 +14,7 @@ import org.bukkit.block.structure.StructureRotation;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.server.ServerLoadEvent;
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@ -23,6 +24,7 @@ import org.bukkit.persistence.PersistentDataType;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.Objects;
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import java.util.Random;
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import static com.ncguy.usefulskyblock.Reference.key;
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@ -45,19 +47,47 @@ public class InitialisationHandler implements Listener {
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player.setRespawnLocation(world.getSpawnLocation());
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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Player player = event.getPlayer();
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Location resLoc = player.getRespawnLocation();
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if(resLoc != null)
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return;
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var islandHome = Reference.ISLAND_HOME_LOC.assign(player);
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if(!islandHome.has())
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return;
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World overworld = Bukkit.getWorld(NamespacedKey.minecraft("overworld"));
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player.setRespawnLocation(islandHome.get().toLocation(Objects.requireNonNull(overworld)));
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}
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@EventHandler
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public void onPlayerPostRespawn(PlayerPostRespawnEvent event) {
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Player player = event.getPlayer();
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player.sendMessage(Component.text("Hello, " + player.getName() + "!"));
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World overworld = Objects.requireNonNull(Bukkit.getWorld(NamespacedKey.minecraft("overworld")));
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var islandHome = Reference.ISLAND_HOME_LOC.assign(player);
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if(islandHome.has()) {
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// TODO Handle respawning and such, especially when bed is missing
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Location respawnLocation = player.getRespawnLocation();
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if(respawnLocation == null) {
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player.teleport(islandHome.get().toLocation(overworld), PlayerTeleportEvent.TeleportCause.PLUGIN);
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return;
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}
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System.out.println("Respawn location: " + respawnLocation);
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System.out.println("Island home: " + islandHome.get());
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System.out.println("World respawn location: " + player.getWorld().getSpawnLocation());
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return;
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}
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// If the player doesn't have a home island, respawn them in the server lobby
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World world = Bukkit.getWorld(key("void"));
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World world = Objects.requireNonNull(Bukkit.getWorld(key("void")));
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player.teleport(world.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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player.setRespawnLocation(world.getSpawnLocation());
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}
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