usefulskyblock/outline.txt
Nick Guy 4032a0c6ff Add advancements, class generator, and recipe handling.
- Removed deprecated `Remarkable` annotation/processor.
- Added advancements for Nether and Skyblock progression.
- Introduced `ClassBuilder` for dynamic class generation.
- Implemented `SmeltingCraftingHandler` for custom recipes.
- Updated dependencies for Paper API integration.
2025-08-09 21:22:06 +01:00

118 lines
7.4 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Tasks (actionable steps) Day 1 setup and safety
- [ ] Preserve starting flora: harvest grass/flowers to secure at least one seed; leave a few grass blocks for spread.
- [ ] Reposition dirt: place dirt around the starter tree to catch saplings.
- [ ] Basic tools and bench: craft a crafting table and wooden pickaxe, then move to stone tools.
- [ ] Cobblestone generator: build a safe, non-flammable design and begin mining.
- [ ] Shelter and spawn-proofing: build a small shelter and light the area to reduce hostile spawns and phantoms.
- [ ] Inventory audit: check the starter chest (crops, obsidian, lava, ice, turtle eggs if present) and plan usage.
Early farming and resources
- [ ] Tree loop: replant saplings promptly; expand the platform to improve drop capture.
- [ ] Crop start: plant starting crops (wheat/melon/pumpkin/sugar cane) near water.
- [ ] Melon prep: craft melon seeds if you have a melon slice; plant and manage stems.
- [ ] Early food: collect apples from oak; supplement with fish once you have string.
Mob farming and animal access
- [ ] Hostile mob farm (low-tech): build a waterless/pathfinding drop-shaft farm to obtain bones, string, rotten flesh, and occasional iron/redstone from mobs.
- [ ] Fishing unlock: use string from spiders to craft a fishing rod; fish in your generators water channel or a small pool.
- [ ] Passive mob platform: bridge well away from your island, place grass, and create pens to capture spawned animals.
Crop progression and bone meal
- [ ] Bone meal loop: convert skeleton bones to bone meal to accelerate crops and tree growth.
- [ ] Crop diversity: add potato and carrot farming from mob drops; use carrots to lure/breed pigs.
- [ ] Sugar cane line: expand near water for paper/trade potential.
Water acquisition and duplication
- [ ] Ice to water: break ice to create flowing water.
- [ ] Infinite source: create a 2×2 infinite water pool using two sources (or two ice blocks).
- [ ] Rain capture: place a cauldron under open sky to gather water slowly; bucket it into an infinite source once you have two buckets worth.
- [ ] Underwater bonemeal trick: use bone meal in water to create seagrass and generate source blocks (where mechanics allow).
Villager acquisition and utility
- [ ] Secure a zombie villager: isolate one from your hostile farm or a night spawn.
- [ ] Weakness application (no brewing path): bait a witch to throw Weakness at the zombie villager by staying close and with low health.
- [ ] Weakness application (brewing path): obtain a brewing stand (blackstone/cobblestone), then brew a splash potion of Weakness.
- [ ] Golden apple prep: acquire gold (Nether piglins, smelt mob-dropped armor, or drowned—version dependent) and craft a golden apple.
- [ ] Cure and protect: cure the zombie villager and secure it; then build a basic villager breeder.
- [ ] Trading starter: set up initial workstations (e.g., farmer/librarian/cleric) for emeralds, gear, and books.
Iron farming
- [ ] Minimal iron farm: assemble 3 villagers, 3 beds, and a non-despawning zombie (holding an item); build a safe kill chamber.
- [ ] Scale-out: duplicate the farm or upgrade design to increase iron per hour as needs grow.
Nether progression and farms
- [ ] Portal access: light a Nether portal (using provided obsidian or lava/water methods as appropriate).
- [ ] Biome-targeted farms:
- Nether Wastes: gold from zombified piglins (simple roofed spawning pad).
- Crimson Forest: hoglin farm for pork.
- Warped Forest: enderman farm for pearls.
- Basalt Deltas: magma cube farm for magma cream.
- Soul Sand Valley: ghast farm for tears and additional gunpowder.
- [ ] Piglin bartering post: trade gold for utility items (blackstone, crying obsidian, gravel, quartz, soul sand).
- [ ] Fortress utilization: locate a Nether fortress in the void; collect blaze rods, bones, coal, soul sand, and wither skulls.
Wither and late utility
- [ ] Wither prep and fight: obtain three skulls and soul sand; defeat the Wither safely; craft a beacon.
Goals (milestones) Foundational milestones
- [ ] Establish a reliable cobblestone generator and upgrade to full stone tools.
- [ ] Secure renewable food sources (crops and/or fishing).
- [ ] Build a functioning hostile mob farm yielding bones and string consistently.
- [ ] Create an infinite water source using any valid method available to your map/version.
- [ ] Acquire your first animals via a passive mob platform.
Villager and economy milestones
- [ ] Cure your first zombie villager and protect them.
- [ ] Build a villager breeder and produce multiple villagers.
- [ ] Open a trading loop that generates emeralds steadily.
- [ ] Obtain enchanted gear (tools/armor/books) through villager trades.
Metal and automation milestones
- [ ] Construct your first iron farm and achieve steady iron income.
- [ ] Scale your iron production to meet tool/automation demands.
Nether milestones
- [ ] Activate and safely use a Nether portal.
- [ ] Build a basic gold farm and unlock piglin bartering.
- [ ] Acquire key bartering outputs (blackstone, gravel, quartz, crying obsidian, soul sand).
- [ ] Locate and utilize a Nether fortress for blaze rods and skulls.
Combat and power milestones
- [ ] Craft a brewing stand and brew splash Weakness potions.
- [ ] Defeat the Wither and place your first beacon.
Challenges (optional constraints or variants) Resource and progression constraints
- [ ] Waterless start: reach infinite water using only rain-in-cauldron collection.
- [ ] No-redstone early: construct a fully passive/pathfinding-based hostile mob farm.
- [ ] No-bone-meal: grow crops and trees without bone meal until Nether access.
- [ ] No-fishing: establish sustainable food without fishing.
- [ ] No-villager-trading until iron: reach an operational iron farm before any trades.
Villager-specific constraints
- [ ] Witch-only cure: cure your first villager via a witchs Weakness potion (no brewing).
- [ ] No-Nether cure: obtain a golden apple and cure a villager without entering the Nether (relying on armor smelts/drowned for gold; version dependent).
Mob farm and safety constraints
- [ ] Spiderless farm: design a hostile farm that prevents spider spawns while keeping rates high.
- [ ] Phantom-proof base: eliminate phantom risk via shelter design and lighting without relying on frequent sleep.
- [ ] Zero fall deaths: complete early bridging/expansion without falling into the void.
Nether farming variants
- [ ] Biome mastery: build one working farm in each Nether biome (piglin, hoglin, enderman, magma cube, ghast).
- [ ] Minimal gold farm: produce bartering-grade gold using a simple low-material pad (no turtle eggs or complex baiting).
Iron farm constraints
- [ ] Lava-free iron farm: use fall damage or other non-lava methods for the kill chamber.
- [ ] Minimal villagers: keep iron farm to the smallest villager count while maintaining uptime.
Version-aware constraints
- [ ] Copper-era start: if drowned drop copper (not gold), reach your first golden apple via alternative gold paths.
- [ ] Ice-free start: obtain infinite water without ice blocks present.
Collection and completionist variants
- [ ] Barter unlock list: obtain each notable bartering item at least once.
- [ ] Fortress-only advance: obtain blaze rods and wither skulls before building non-Nether automated farms.
- [ ] Farm trifecta: operate simultaneous farms for bones, string, and gunpowder using low-tech designs.
Use these as a menu: pick Tasks to guide immediate actions, track progress with Goals, and spice up playthroughs using Challenges tailored to your map/version.