Tasks (actionable steps) Day 1 setup and safety - [ ] Preserve starting flora: harvest grass/flowers to secure at least one seed; leave a few grass blocks for spread. - [ ] Reposition dirt: place dirt around the starter tree to catch saplings. - [ ] Basic tools and bench: craft a crafting table and wooden pickaxe, then move to stone tools. - [ ] Cobblestone generator: build a safe, non-flammable design and begin mining. - [ ] Shelter and spawn-proofing: build a small shelter and light the area to reduce hostile spawns and phantoms. - [ ] Inventory audit: check the starter chest (crops, obsidian, lava, ice, turtle eggs if present) and plan usage. Early farming and resources - [ ] Tree loop: replant saplings promptly; expand the platform to improve drop capture. - [ ] Crop start: plant starting crops (wheat/melon/pumpkin/sugar cane) near water. - [ ] Melon prep: craft melon seeds if you have a melon slice; plant and manage stems. - [ ] Early food: collect apples from oak; supplement with fish once you have string. Mob farming and animal access - [ ] Hostile mob farm (low-tech): build a waterless/pathfinding drop-shaft farm to obtain bones, string, rotten flesh, and occasional iron/redstone from mobs. - [ ] Fishing unlock: use string from spiders to craft a fishing rod; fish in your generator’s water channel or a small pool. - [ ] Passive mob platform: bridge well away from your island, place grass, and create pens to capture spawned animals. Crop progression and bone meal - [ ] Bone meal loop: convert skeleton bones to bone meal to accelerate crops and tree growth. - [ ] Crop diversity: add potato and carrot farming from mob drops; use carrots to lure/breed pigs. - [ ] Sugar cane line: expand near water for paper/trade potential. Water acquisition and duplication - [ ] Ice to water: break ice to create flowing water. - [ ] Infinite source: create a 2×2 infinite water pool using two sources (or two ice blocks). - [ ] Rain capture: place a cauldron under open sky to gather water slowly; bucket it into an infinite source once you have two buckets’ worth. - [ ] Underwater bonemeal trick: use bone meal in water to create seagrass and generate source blocks (where mechanics allow). Villager acquisition and utility - [ ] Secure a zombie villager: isolate one from your hostile farm or a night spawn. - [ ] Weakness application (no brewing path): bait a witch to throw Weakness at the zombie villager by staying close and with low health. - [ ] Weakness application (brewing path): obtain a brewing stand (blackstone/cobblestone), then brew a splash potion of Weakness. - [ ] Golden apple prep: acquire gold (Nether piglins, smelt mob-dropped armor, or drowned—version dependent) and craft a golden apple. - [ ] Cure and protect: cure the zombie villager and secure it; then build a basic villager breeder. - [ ] Trading starter: set up initial workstations (e.g., farmer/librarian/cleric) for emeralds, gear, and books. Iron farming - [ ] Minimal iron farm: assemble 3 villagers, 3 beds, and a non-despawning zombie (holding an item); build a safe kill chamber. - [ ] Scale-out: duplicate the farm or upgrade design to increase iron per hour as needs grow. Nether progression and farms - [ ] Portal access: light a Nether portal (using provided obsidian or lava/water methods as appropriate). - [ ] Biome-targeted farms: - Nether Wastes: gold from zombified piglins (simple roofed spawning pad). - Crimson Forest: hoglin farm for pork. - Warped Forest: enderman farm for pearls. - Basalt Deltas: magma cube farm for magma cream. - Soul Sand Valley: ghast farm for tears and additional gunpowder. - [ ] Piglin bartering post: trade gold for utility items (blackstone, crying obsidian, gravel, quartz, soul sand). - [ ] Fortress utilization: locate a Nether fortress in the void; collect blaze rods, bones, coal, soul sand, and wither skulls. Wither and late utility - [ ] Wither prep and fight: obtain three skulls and soul sand; defeat the Wither safely; craft a beacon. Goals (milestones) Foundational milestones - [ ] Establish a reliable cobblestone generator and upgrade to full stone tools. - [ ] Secure renewable food sources (crops and/or fishing). - [ ] Build a functioning hostile mob farm yielding bones and string consistently. - [ ] Create an infinite water source using any valid method available to your map/version. - [ ] Acquire your first animals via a passive mob platform. Villager and economy milestones - [ ] Cure your first zombie villager and protect them. - [ ] Build a villager breeder and produce multiple villagers. - [ ] Open a trading loop that generates emeralds steadily. - [ ] Obtain enchanted gear (tools/armor/books) through villager trades. Metal and automation milestones - [ ] Construct your first iron farm and achieve steady iron income. - [ ] Scale your iron production to meet tool/automation demands. Nether milestones - [ ] Activate and safely use a Nether portal. - [ ] Build a basic gold farm and unlock piglin bartering. - [ ] Acquire key bartering outputs (blackstone, gravel, quartz, crying obsidian, soul sand). - [ ] Locate and utilize a Nether fortress for blaze rods and skulls. Combat and power milestones - [ ] Craft a brewing stand and brew splash Weakness potions. - [ ] Defeat the Wither and place your first beacon. Challenges (optional constraints or variants) Resource and progression constraints - [ ] Waterless start: reach infinite water using only rain-in-cauldron collection. - [ ] No-redstone early: construct a fully passive/pathfinding-based hostile mob farm. - [ ] No-bone-meal: grow crops and trees without bone meal until Nether access. - [ ] No-fishing: establish sustainable food without fishing. - [ ] No-villager-trading until iron: reach an operational iron farm before any trades. Villager-specific constraints - [ ] Witch-only cure: cure your first villager via a witch’s Weakness potion (no brewing). - [ ] No-Nether cure: obtain a golden apple and cure a villager without entering the Nether (relying on armor smelts/drowned for gold; version dependent). Mob farm and safety constraints - [ ] Spiderless farm: design a hostile farm that prevents spider spawns while keeping rates high. - [ ] Phantom-proof base: eliminate phantom risk via shelter design and lighting without relying on frequent sleep. - [ ] Zero fall deaths: complete early bridging/expansion without falling into the void. Nether farming variants - [ ] Biome mastery: build one working farm in each Nether biome (piglin, hoglin, enderman, magma cube, ghast). - [ ] Minimal gold farm: produce bartering-grade gold using a simple low-material pad (no turtle eggs or complex baiting). Iron farm constraints - [ ] Lava-free iron farm: use fall damage or other non-lava methods for the kill chamber. - [ ] Minimal villagers: keep iron farm to the smallest villager count while maintaining uptime. Version-aware constraints - [ ] Copper-era start: if drowned drop copper (not gold), reach your first golden apple via alternative gold paths. - [ ] Ice-free start: obtain infinite water without ice blocks present. Collection and completionist variants - [ ] Barter unlock list: obtain each notable bartering item at least once. - [ ] Fortress-only advance: obtain blaze rods and wither skulls before building non-Nether automated farms. - [ ] Farm trifecta: operate simultaneous farms for bones, string, and gunpowder using low-tech designs. Use these as a menu: pick Tasks to guide immediate actions, track progress with Goals, and spice up playthroughs using Challenges tailored to your map/version.