carotrauma/scenes/sandbox/player/player_scene.tscn
Nick Guy c98d7739aa
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Add custom input mapping on top of Godot's InputMap
2024-06-02 17:10:15 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://v5iatrrwgror"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_orax3"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4fhb2"]
[node name="Player" type="CharacterBody3D"]
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
mesh = SubResource("CapsuleMesh_orax3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_4fhb2")
[node name="Pivot" type="Node3D" parent="."]
[node name="Camera" type="Camera3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.5)
visibility_range_begin = 0.5
size = Vector3(0.25, 0.25, 0.5)