[gd_scene load_steps=3 format=3 uid="uid://v5iatrrwgror"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_orax3"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4fhb2"] [node name="Player" type="CharacterBody3D"] [node name="CSGMesh3D" type="CSGMesh3D" parent="."] mesh = SubResource("CapsuleMesh_orax3") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_4fhb2") [node name="Pivot" type="Node3D" parent="."] [node name="Camera" type="Camera3D" parent="Pivot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) [node name="CSGBox3D" type="CSGBox3D" parent="Pivot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.5) visibility_range_begin = 0.5 size = Vector3(0.25, 0.25, 0.5)