Fix to build binary names
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This commit is contained in:
Nick Guy 2024-05-27 18:13:59 +01:00
parent 728e519623
commit b29980553a

View file

@ -17,9 +17,9 @@ jobs:
&& rm -f Godot_v${{ vars.GODOT_VERSION }}-${{ vars.RELEASE_NAME}}_export_templates.tpz Godot_v${{ vars.GODOT_VERSION }}-${{ vars.RELEASE_NAME}}_${{ vars.GODOT_PLATFORM}}.zip
mkdir -v -p build/windows
godot --headless --verbose --export-release "Windows Desktop" build/windows/package.exe
godot --headless --verbose --export-release "Windows Desktop" build/windows/carotrauma.exe
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/package.exe
godot --headless --verbose --export-release "Linux/X11" build/linux/carotrauma
- uses: actions/upload-artifact@v3
with:
name: win32-artifacts