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test/.godot/editor/editor_layout.cfg
Nick Guy 940e3fd2c5
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[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://vehicles/tow_truck.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://vehicles/", "res://town/", "res://car_select/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://town/town_scene.tscn", "res://car_select/car_select.tscn", "res://vehicles/car_base.tscn", "res://vehicles/trailer_truck.tscn", "res://vehicles/tow_truck.tscn")
current_scene="res://vehicles/tow_truck.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://car_select/car_select.gd", "res://vehicles/vehicle.gd"]
selected_script="res://vehicles/vehicle.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""