39 lines
1.2 KiB
GDScript
39 lines
1.2 KiB
GDScript
extends Button
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enum SpeedUnit {
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METERS_PER_SECOND,
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KILOMETERS_PER_HOUR,
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MILES_PER_HOUR,
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}
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@export var speed_unit: SpeedUnit = SpeedUnit.METERS_PER_SECOND
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var gradient := Gradient.new()
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var car_body: VehicleBody3D
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func _ready():
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# The start and end points (offset 0.0 and 1.0) are already defined in a Gradient
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# resource on creation. Override their colors and only create one new point.
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gradient.set_color(0, Color(0.7, 0.9, 1.0))
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gradient.set_color(1, Color(1.0, 0.3, 0.1))
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gradient.add_point(0.2, Color(1.0, 1.0, 1.0))
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func _process(_delta):
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var speed := car_body.linear_velocity.length()
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if speed_unit == SpeedUnit.METERS_PER_SECOND:
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text = "Speed: " + ("%.1f" % speed) + " m/s"
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elif speed_unit == SpeedUnit.KILOMETERS_PER_HOUR:
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speed *= 3.6
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text = "Speed: " + ("%.0f" % speed) + " km/h"
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else: # speed_unit == SpeedUnit.MILES_PER_HOUR:
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speed *= 2.23694
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text = "Speed: " + ("%.0f" % speed) + " mph"
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# Change speedometer color depending on speed in m/s (regardless of unit).
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add_theme_color_override("font_color", gradient.sample(remap(car_body.linear_velocity.length(), 0.0, 30.0, 0.0, 1.0)))
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func _on_spedometer_pressed():
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speed_unit = ((speed_unit + 1) % SpeedUnit.size()) as SpeedUnit
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