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22
load-script.sh
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load-script.sh
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#/usr/bin/env bash
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DIR=$(realpath $(dirname $0))
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directory=$1
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shift
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script_name=$1
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shift
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if [[ "${script_name}x" != "x" ]]; then
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script_file="${directory}/${script_name}.png"
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else
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script_file="${DIR}/templates/map_background.png"
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fi
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# Instantiate template
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map_file="${DIR}/templates/texture-pack/assets/minecraft/textures/map/map_background.png"
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rm ${map_file}
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cp ${script_file} ${map_file}
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# Package resource pack
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rm ${SERVER_DIR}/botc-script-resource-pack.zip
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zip -r ${SERVER_DIR}/botc-script-resource-pack.zip templates/texture-pack
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startup.sh
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startup.sh
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#!/bin/sh
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# TODO Check venv, create if it doesn't exist
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: "${ACTIVE_SCRIPT:=}"
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SCRIPT_DIR="${SERVER_DIR}/scripts"
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TOOL_SCRIPT_DIR="${SERVER_DIR}/.scripts"
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"${TOOL_SCRIPT_DIR}"/load-script.sh "${SCRIPT_DIR}" "${ACTIVE_SCRIPT}"
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# Taken directly from the CurseForge Generic egg. No touchy.
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java $([[ -f user_jvm_args.txt ]] && printf %s "@user_jvm_args.txt") -Xms128M -Xmx{{SERVER_MEMORY}}M -Dterminal.jline=false -Dterminal.ansi=true $([[ ! -f unix_args.txt ]] && printf %s "-jar `cat .serverjar`" || printf %s "@unix_args.txt")
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templates/map_background.png
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templates/map_background.png
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10
templates/texture-pack/pack.mcmeta
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templates/texture-pack/pack.mcmeta
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{
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"pack": {
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"pack_format": 48,
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"description": "",
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"supported_formats": {
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"min_inclusive": 30,
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"max_inclusive": 99
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}
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}
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}
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templates/texture-pack/pack.png
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templates/texture-pack/pack.png
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